D&D Companion

Player's Handbook 2026 — Notion

15 results for "warlock class features"
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > WARLOCK CLASS FEATURES feat 55%
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric > Cleric Class Features feat 50%
As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Class Features feat 50%
As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Class Features feat 50%
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Paladin Class Features feat 50%
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Wizard Class Features feat 50%
As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Monk > Monk > Monk Class Features feat 50%
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Becoming a Paladin > As a Multiclass Character equipment 49%
• Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
• Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > TRAITS > AS A MULTICLASS CHARACTER class feature 49%
• Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
• Gain the Warlock's level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > Chapter 7: Spells > Class Spell Lists class feature 49%
If a spell is on a class's spell list, the class’s name appears in parentheses after the spell's school of magic. Some features add a spell to a character's spell list even if the character isn't a member of a class in the parentheses.
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > FIGHTER SUBCLASSES class feature 49%
A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Battle Master, Champion, Eldritch Knight, and Psi Warrior subclasses.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Subclasses class feature 49%
A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife, and Thief subclasses.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric Subclasses class feature 49%
A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that is favored by a god, pantheon, or religious order. This section presents the Life Domain, Light Domain, Trickery Domain, and War Domain subclasses.
A Cleric Prays For The Day's Spells
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Wizard Subclasses class feature 49%
A Wizard subclass is a specialization that grants you features at certain Wizard levels, as Specified in the subclass. This section presents the Abjurer, Diviner, Evoker, and Illusionist subclasses.
Player's Handbook 2026 > Chapter 3: Character Classes > Barbarian > BARBARIAN SUBCLASSES class feature 48%
A Barbarian subclass is a specialization that grants you features at certain Barbarian levels, as specified in the subclass. This section presents the Path of the Berserker, Path of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses.