D&D Companion
Player's Handbook 2026 — Notion
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Class Features
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As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric > Cleric Class Features
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As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Paladin Class Features
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As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Class Features
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As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > WARLOCK CLASS FEATURES
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As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Wizard Class Features
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As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Monk > Monk > Monk Class Features
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As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Becoming a Paladin > As a Multiclass Character
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• Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
• Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > TRAITS > AS A MULTICLASS CHARACTER
class feature
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• Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
• Gain the Warlock's level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Warlock's level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > Fighter > BECOMING A FIGHTER...
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AS A LEVEL 1 CHARACTER
• Gain all the traits in the Core Fighter Traits table.
• Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.
AS A MULTICLASS CHARACTER
• Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
• Gain the Fighter's level 1 features, which are listed in the Fighter Features table.
As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.
• Gain all the traits in the Core Fighter Traits table.
• Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.
AS A MULTICLASS CHARACTER
• Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
• Gain the Fighter's level 1 features, which are listed in the Fighter Features table.
As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Class Features > As a Multiclass Character
feat
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• Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.
• Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > FIGHTER SUBCLASSES
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A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Battle Master, Champion, Eldritch Knight, and Psi Warrior subclasses.
Player's Handbook 2026 > Chapter 2: Creating a Character > A BALANCED PARTY > NOTE ARMOR TRAINING
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Your class might give you training with certain categories of armor. Note your armor training on your character sheet. Armor training with a kind of armor means you can wear that armor effectively, gaining defensive bonuses from it. The categories of armor are described in chapter 6.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Subclasses
class feature
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A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife, and Thief subclasses.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Wizard Subclasses
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A Wizard subclass is a specialization that grants you features at certain Wizard levels, as Specified in the subclass. This section presents the Abjurer, Diviner, Evoker, and Illusionist subclasses.