D&D Companion
Player's Handbook 2026 — Notion
Player's Handbook 2026 > Chapter 7: Spells > Class Spell Lists
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If a spell is on a class's spell list, the class’s name appears in parentheses after the spell's school of magic. Some features add a spell to a character's spell list even if the character isn't a member of a class in the parentheses.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > TRAITS > AS A MULTICLASS CHARACTER
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• Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
• Gain the Warlock's level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Warlock's level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Becoming a Paladin > As a Multiclass Character
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• Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
• Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Wizard Class Features
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As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric > Cleric Class Features
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As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Class Features
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As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Class Features
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As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Monk > Monk > Monk Class Features
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As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > WARLOCK CLASS FEATURES
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As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Paladin Class Features
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As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Class Features > As a Multiclass Character
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• Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.
• Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
• Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric Subclasses
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A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that is favored by a god, pantheon, or religious order. This section presents the Life Domain, Light Domain, Trickery Domain, and War Domain subclasses.
A Cleric Prays For The Day's Spells
A Cleric Prays For The Day's Spells
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > FIGHTER SUBCLASSES
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A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Battle Master, Champion, Eldritch Knight, and Psi Warrior subclasses.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Subclasses
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A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife, and Thief subclasses.
Player's Handbook 2026 > Chapter 3: Character Classes > CHARACTER CLASSES
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A Character Class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
• Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the ...
Berserker to unleash raw violence. Wild Heart to manifest kinship with animals. World Tree to tap into cosmic vitality. Zealot to rage in union with a god.
• Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of ...
Dance to harness agility in battle. Glamour to weave beguiling Feywild magic. Lore to collect knowledge and magical secrets. Valor to wield weapons with spells.
• Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the ...
Life Domain to be a master of healing. Light Domain to wield searing, warding light. Trickery Domain to bedevil foes with mischief. War Domain to inspire valor and chastise foes.
• Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the ...
Land to draw on the magic of the environment. Moon to adopt powerful animal forms. Sea to channel tides and storms. Stars to gain powers in a starry form.
• Fighter. Master all weapons and armor. Then embody the ...
Battle Master to use special combat maneuvers. Champion to strive for peak combat prowess. Eldritch Knight to learn spells to aid in combat. Psi Warrior to augment attacks with psionic power.
• Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of ...
Mercy to heal or harm with a touch. Shadow to employ shadows for subterfuge. The Elements to wield elemental power. The Open Hand to master unarmed combat.
• Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of ...
Devotion to emulate the angels of justice. Glory to reach the heights of heroism. The Ancients to preserve life, joy, and nature. Vengeance to hunt down evildoers.
• Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the ...
Beast Master to bond with a primal beast. Fey Wanderer to manifest fey mirth and fury. Gloom Stalker to hunt foes that lurk in darkness. Hunter to protect nature with martial versatility.
• Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the ...
Arcane Trickster to enhance stealth with spells. Assassin to deliver ambushes and poison. Soulknife to strike foes with psi blades. Thief to master infiltration and treasure hunting.
• Sorcerer. Wield magic innate to your being, shaping the power to your will. Then channel ...
Aberrant Sorcery to use strange psionic magic. Clockwork Sorcery to harness cosmic forces of order. Draconic Sorcery to breathe the magic of dragons. Wild Magic to unleash chaos magic.
• Warlock. Cast spells derived from occult knowledge. Then form a pact with the ...
Archfey Patron to teleport and wield fey magic. Celestial Patron to heal with heavenly magic. Fiend Patron to call on sinister powers. Great Old One Patron to delve into forbidden lore.
• Wizard. Study arcane magic and master spells for every purpose. Then embody the ...
Abjurer to shield allies and banish foes. Diviner to learn the multiverse’s secrets. Evoker to create explosive effects. Illusionist to weave spells of deception.
• Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the ...
Berserker to unleash raw violence. Wild Heart to manifest kinship with animals. World Tree to tap into cosmic vitality. Zealot to rage in union with a god.
• Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of ...
Dance to harness agility in battle. Glamour to weave beguiling Feywild magic. Lore to collect knowledge and magical secrets. Valor to wield weapons with spells.
• Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the ...
Life Domain to be a master of healing. Light Domain to wield searing, warding light. Trickery Domain to bedevil foes with mischief. War Domain to inspire valor and chastise foes.
• Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the ...
Land to draw on the magic of the environment. Moon to adopt powerful animal forms. Sea to channel tides and storms. Stars to gain powers in a starry form.
• Fighter. Master all weapons and armor. Then embody the ...
Battle Master to use special combat maneuvers. Champion to strive for peak combat prowess. Eldritch Knight to learn spells to aid in combat. Psi Warrior to augment attacks with psionic power.
• Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of ...
Mercy to heal or harm with a touch. Shadow to employ shadows for subterfuge. The Elements to wield elemental power. The Open Hand to master unarmed combat.
• Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of ...
Devotion to emulate the angels of justice. Glory to reach the heights of heroism. The Ancients to preserve life, joy, and nature. Vengeance to hunt down evildoers.
• Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the ...
Beast Master to bond with a primal beast. Fey Wanderer to manifest fey mirth and fury. Gloom Stalker to hunt foes that lurk in darkness. Hunter to protect nature with martial versatility.
• Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the ...
Arcane Trickster to enhance stealth with spells. Assassin to deliver ambushes and poison. Soulknife to strike foes with psi blades. Thief to master infiltration and treasure hunting.
• Sorcerer. Wield magic innate to your being, shaping the power to your will. Then channel ...
Aberrant Sorcery to use strange psionic magic. Clockwork Sorcery to harness cosmic forces of order. Draconic Sorcery to breathe the magic of dragons. Wild Magic to unleash chaos magic.
• Warlock. Cast spells derived from occult knowledge. Then form a pact with the ...
Archfey Patron to teleport and wield fey magic. Celestial Patron to heal with heavenly magic. Fiend Patron to call on sinister powers. Great Old One Patron to delve into forbidden lore.
• Wizard. Study arcane magic and master spells for every purpose. Then embody the ...
Abjurer to shield allies and banish foes. Diviner to learn the multiverse’s secrets. Evoker to create explosive effects. Illusionist to weave spells of deception.