D&D Companion

Player's Handbook 2026 — Notion

15 results for "feats general fighting style"
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > FIGHTER SUBCLASSES > BATTLE MASTER class feature 52%
Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts.
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > Fighter > LEVEL 1: FIGHTING STYLE class feature 51%
You have honed your martial prowess and gain a Fighting Style feat of your choice (see chapter 5). Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Player's Handbook 2026 > Chapter 3: Character Classes > Monk > Monk > Level 1: Martial Arts equipment 51%
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
• Simple Melee weapons
• Martial Melee weapons that have the Light property
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.
Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.
Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.
Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Player's Handbook 2026 > Chapter 5: Feats feat 51%
This chapter offers a collection of feats, which are special features not tied to a character class. A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
The sections below explain the parts of a feat and list a variety of feat options separated into categories.
Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
By whatever means you acquire a feat, you can take it only once unless its description says otherwise.
Player's Handbook 2026 > Chapter 3: Character Classes > Barbarian > BARBARIAN FEATURES > LEVEL 19: EPIC BOON feat 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.
Player's Handbook 2026 > Chapter 3: Character Classes > Fighter > Fighter > LEVEL 19: EPIC BOON class feature 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Combat Prowess is recommended.
Player's Handbook 2026 > Chapter 3: Character Classes > Bard > Bard Features > Level 19: Epic Boon feat 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Wizard > Wizard > Level 19: Epic Boon class feature 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.
Player's Handbook 2026 > Chapter 3: Character Classes > Cleric > Cleric > Level 19: Epic Boon class feature 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Fate is recommended.
Player's Handbook 2026 > EMPOWERED SPELL Cost: 1 Sorcery Point When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell. > Warlock > WARLOCK CLASS FEATURES > Level 19: EPIC BOON feat 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Fate is recommended.
Player's Handbook 2026 > Chapter 3: Character Classes > Druid > Level 19: EPIC BOON class feature 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
A Druid CHANNELS THE POWER OF NATURE THROUGH THEIR MAGIC.
Player's Handbook 2026 > Chapter 3: Character Classes > Paladin > Paladin Features > Level 19: Epic Boon feat 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Truesight is recommended.
A PALADIN'S DEDICATION TO HER CAUSE MANIFESTS AS MAGICAL MIGHT.
Player's Handbook 2026 > Chapter 3: Character Classes > Rogue > Rogue Class Features > Level 19: Epic Boon feat 50%
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of the Night Spirit is recommended.
Player's Handbook 2026 > Chapter 2: Creating a Character > STEP 2: DETERMINE ORIGIN > Record Your Feat feat 49%
A background gives you a feat, which grants your character particular capabilities. Feats are detailed in chapter 5. Write the feat on your character sheet.
Player's Handbook 2026 > Chapter 5: Feats > Origin Feats feat 49%
These feats are in the Origin category.